A downloadable asset pack

Buy Now$1.00 USD or more

If you like to map with tilesets, this is a simple and easy option for getting the look of a hand drawn map into your game. Because of the nature of maps, it can be place in games with a variety of art styles with no style clash.  There are two versions of the files, with color wash and without.

Tiles are formatted to work with RPG Maker VX Ace. It includes a full A2 sheet, a partial A5 sheet, a partial B sheet, a window skin and a character sheet of cursors.

StatusReleased
CategoryAssets
Rating
(3)
AuthorSharm
Made withRPG Maker
Tags2D, Hand-drawn, RPG Maker

Purchase

Buy Now$1.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

Cartograph.zip 1 MB

Comments

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Do you plan on adopting this for rpg make mv

Everything was drawn at the current size, so there's nothing to be done to make it compatible except an upscale.  Because the computer has to guess at filling in the new pixels, the results are going to be lower quality, there's no way around this.  I could redraw everything at a larger size, but I don't have any desire to do so, it was tricky work getting all those edges to match in the first place, and it would only be more difficult at a larger size.  Plus, it's not very interesting to redo work you've already done, it's the same amount of effort for a much lower result.

In other words, no, I don't have any plans, but it's a simple thing to adapt it to work in MV yourself if you don't mind the quality drop.  Just increase the size of everything by setting the options to 150% in almost any art program (don't use MS Paint) and it will be the right size and format.

If you're in a situation where you can't do the resize yourself, I don't mind doing it, just let me know.  I want you to be happy with my work, and it's very simple to do.  I'd just rather not offer something inferior in quality if it's not necessary, because there's too many people who won't look at the explanation and think less of me for it.

Sorry if my explanation was too rambling, I'm in my manic phase and it's extremely difficult to be succinct right now.

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MY GOD, THAT'S EXACTLY WHAT I'M LOOKING FOR

Dear Sharm, I got a few questions about your asset before buying it

  1. What kind of tiles it has for constructions? (eg.: castles, temples, houses, etc)
  2. These tiles are formatted only for RPG Maker? I'm currently using Unity game engine.
  3. Can I edit some of theses tiles if I feel the need?

You're awesome

Thanks

I'm so sorry, I didn't notice these questions until today!

1.  The building options don't have a lot of variety, sadly.  At the time I created this I was struggling to come up with what to draw for that, especially since there's not a lot of room to work with to create obvious variety.  Going from memory, there's a few options for towns/villages, including one with a dock.  There's one type of castle.  There's a bridge.  There's a mine opening.  There's also a variety of dots and flags so that you could use as an alternative to indicate locations.  I don't mind expanding on this, so if you give me a nice list of things to add, I'll draw them.

2.  Yes, it's set up for RM, but it can be made to work with Unity.  I'm just not familiar with Unity myself so I don't know the resource standards.

3. Absolutely, edit it however you want, hire someone else to copy the style to add things in, whatever you need to do to make it work in your game.  I don't want edits shared outside your game making group, though.

I hope that's what you needed.  Thank you for your interest.  Again, I'm really sorry I didn't respond quickly.

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I purchased this set a couple weeks ago (from here on itch.io), just now getting it into Tiled to work with.  It seems to be missing the two lighter background tile variants.  There are two 6-section patches of the darkest of the backgrounds (the shade you use for shallows around your island in your sample pics here on this site), but none of the lighter two shades (the deep water, and land shades from your sample pics).   The two lighter shades are present in combining tiles, but not as background-fill tiles.

 Is there some trick to this that I'm missing?   

[Edit] I downloaded one of your sample maps, and extracted the missing background tiles from it.  Seems to be good enough for now.  Hope that's OK with you...

Thanks!

Ah, I think I understand what you mean.  The plain repeating tiles without any transitions or edges, right?   Well, since it's meant to be tiles for RPG Maker, there was no need to include those tiles by themselves, you can get them by using the autotile correctly.   You have to do some copy and paste or use it as 16x16 tiles to get them working in non-RM use.  The sample maps were created using the artwork included with the pack, so if that's how you got them I don't mind at all.

Thanks for the quick reply.   It makes sense that you'd not worry about them if your tool takes care of it for you.  I am using TilEd maps loaded into Java/LibGDX, so needed the tiles in my map.  The files I cut from your samples will work fine for my project.

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I love the look of these tiles!

I'm not using RPG Maker; if I use these it'll be in a procedurally-generated game. I did some research to learn how RPG Maker tiles are set up, though. (Here's an explanation.)

I had a question about the tree and mountain tiles in the right half of the A2 sheet. My understanding is that the four tiles in the upper-right of each set (next to the thumbnail) are supposed to be the inside corners of the transition edge, but it doesn't seem like any of the sets on the right half of the sheet work this way. How are inside corners constructed with those tiles?

(Edit: Figured it out; never mind!)

Glad you got it sorted out.  If anything else is confusing, feel free to ask.

This looks great! Question-- are the tiles set up in such a way that I could use this kit for procedural map generation, or was it made with a hand-placement in mind?

It's made for hand placement, since all of the ground to water edge tiles are made to work with every single other ground to water edge tile, giving the map a lot of variation while still being tiles.  I suppose you could make them work in a procedural map, but I haven't done anything to make this work specifically for a generator.  It's in RPG Maker VX Ace format if that makes any difference.

Awesome! Bought and-- for the record-- I can totally do procedural generation with this. It'll work great with my basebuilder thing!

That's fantastic!  Glad to hear.

Just curious, this for commercial use?

Yes!

Its a tragedy no one's commented on this. I really like this tile set.  Never thought pixel art in sepia tone would actually work, but work it does. I may just have to grab this and make a world map in tiled with it for my dnd game. :)

Ooh, that sounds interesting.  None of my GM's ever did actual maps it was always random small toys and dice and maybe a drawing on a whiteboard.  I hope your players appreciate it.